We live in a multidimensional world, and first-year calculus has begun to recognize that fact. From the beginning we need to handle physical quantities that have a direction as well as a size, and therefore need to be represented by more than one numerical component. Fortunately, most first-semester physics problems involve in any essential way only two dimensions, not three. Therefore, for the present we shall concentrate on two-dimensional vectors, which are easier to draw and visualize. Most of the elementary facts about vectors are the same in all dimensions (greater than 1), so you should have no trouble reading the three-dimensional discussion in the textbook for today.
[insert drawing] (temporary screen with both pictures)
In this example the vector or point has coordinates (3,2) relative to the original origin, O. If the origin is moved to O', which has coordinates (1,-0.5) with respect to O, then the point has coordinates (2,2.5) with respect to O', and the arrow representing it has changed. Notice that the new coordinate vector is obtained by vector subtraction of the coordinate vector of O' from the old coordinate vector of the point.
[insert drawing] (temporary screen with both pictures)
Here we have drawn a velocity or force vector at our example point, with coordinates or components <-1.5,-1> in appropriate units. Both the arrow and the numbers <-1.5,-1> are unchanged if the origin is moved from O to O'.
The numerical parts ai of a vector < a1,a2> are sometimes called coordinates and sometimes components. Most mathematics texts call them "coordinates" and reserve "components" for the corresponding vectorial pieces, a1i and a2j, where i and j are the unit vectors in the x and y directions. (Note that < a1,a2> = a1i + a2j.) However, Stewart and most physics texts call these numbers "components" and reserve "coordinates" for the numbers representing vectors of the position type.
Given any vector, we can construct a vector of length 1 that points in the same direction, simply by dividing the original vector by its own length. For example, if a = <3,-4>, then its length, |a|, is 5 and the corresponding unit vector is
u = a/|a| = <3/5,-4/5> (or <3,-4>/5).
(A common notation for the unit vector in the direction of a is an a with a caret ("hat") over it; unfortunately, this (like the raised dot in the dot product) is difficult to produce on the Web.)
Now, given another vector, b, we can decompose b into a piece in the direction of a and another piece perpendicular to a. (Please see p. 699 of Stewart for sketches.) The construction of the piece parallel to a takes place in two steps:
Both projections are commonly called "the component of b along a".
Stewart writes the formulas for the projections in terms of the original vector a (resulting in factors of |a| and |a|2 in the denominators). In the opinion of your current instructors, the formulas in terms of u are better: Not only are they simpler to write, but they are closer to the intuitive meaning of the projection. Only the direction of the vector a is relevant, and that direction is best represented by the unit vector.
Exercise: Find a unit vector v perpendicular to a = <3,-4>. (There are two possible correct answers. Why?) Then show that any vector b is the sum of the vector projections of b onto u and v.
("Orthogonal" is just a fancy name for "perpendicular".)
We remarked earlier that every vector can be decomposed into the sum of its vector components along the axes -- that is, its vector projections onto the basic unit vectors i and j. In the foregoing exercise you saw that the same thing is true of the perpendicular unit vectors u and v. If you draw u and v on a coordinate grid, you will see that they look exactly like i and j except for being rotated. We can think of u and v (or v and u, depending on which overall sign you chose for your v) as the basic unit vectors corresponding to some rotated coordinate system.
Theorem: Let u and v be any two vectors (in 2-dimensional space) satisfying
|u| = 1 = |v| and u.v = 0.
Then any other vector, b, in that 2-dimensional space is the sum of its projections onto u and v:
b = (u.b) u + (v.b) v.
u and v are called an orthonormal basis for the 2-dimensional space, or just "a set of perpendicular unit vectors". It should not be a big surprise that to do this sort of thing in 3-dimensional space, you will need three mutually perpendicular unit vectors. (We'll get to that next semester.)
Exercise: The vectors
a = <2,-4> and b = <4,2>
in Exercise 20 on p. 701 are orthogonal (but not of unit length). Decompose the vector c = <1,3> into its components in the directions of a and b. Check your answer (do the components add up to c?).